#this code is designed by codenation
#21:40 mon 16/11/2020
from random import choice, random
from turtle import *
from freegames import vector
def value():
return (3 + random() * 2) * choice([1, -1])
ball =vector(0,0)
aim= vector(value(), value())
state = {1: 0, 2: 0}
def move (player, change):
state[player] += change
def rectangle(x, y, width, height):
up()
goto(x, y)
down()
begin_fill()
for count in range(2):
forward(width)
left(90)
forward(height)
left(90)
end_fill()
def draw():
clear()
rectangle(-200, state[1], 10, 50)
rectangle(190, state[2], 10, 50)
ball.move(aim)
x=ball.x
y=ball.y
up()
goto(x, y)
dot(10)
update()
if y < -200 or y > 200:
aim.y = -aim.y
if x < -185:
low=state[1]
high = state[1] + 50
if low <= y <= high:
aim.x = -aim.x
else:
return
if x > 185:
low = state[2]
high = state[2] + 50
if low <= y <= high:
aim.x= -aim.x
else:
return
ontimer(draw, 50)
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey (lambda: move(1, 20), 'w')
onkey (lambda: move(1, -20), 's')
onkey(lambda: move(2, 20), 'i')
onkey(lambda: move(2, -20), 'k')
draw()
done()
#this code is developed by codenation
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